dc.creatorBongers, Wolfgang
dc.creatorVallejos, Pablo
dc.date2024-04-11T06:53:14Z
dc.date2024-04-11T06:53:14Z
dc.date2023
dc.date.accessioned2024-07-17T21:09:49Z
dc.date.available2024-07-17T21:09:49Z
dc.identifier10.32735/S0718-22012023000563038
dc.identifier7164254
dc.identifierhttps://hdl.handle.net/20.500.12728/11162
dc.identifier.urihttps://repositorioslatinoamericanos.uchile.cl/handle/2250/9508703
dc.descriptionThis article proposes an approach to the novel Throguel Online (2020), by Chilean writer Nicolas Meneses, from an intermedial perspective. We will analyze the book ' s place between literature, videogame, and internet, considering various elements in the mixture of real and virtual layers it is performing, and which is turning it into a symptomatic and exemplary work for the digital and cybercapitalist era. On the one hand, the novel displays, on an aesthetic, material y thematic level, different textualities and configurations of videogames that invade and transform the materialities and languages of the text. On the other hand, it shows both the difficulties of precarious life in Latin America (Chile), and the possibilities of creating new virtual communities through digital networks.
dc.formatapplication/pdf
dc.languageen
dc.publisherUNIV LOS LAGOS
dc.subjectThroguel Online
dc.subjectMeneses
dc.subjectintermediality
dc.subjectvideogames
dc.subjectdigitality
dc.titleThroguel Online: videogame, literature, community, and precarious life in a Chilean intermedial novel of the digital age
dc.typeArticle


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