dc.creatorAngelo, Daniela Lopes
dc.creatorJunior, Marcelo Villas Boas
dc.creatorde Freitas Corrêa, Mariana
dc.creatorSouza, Vânia Hernandez
dc.creatorde Paula Moura, Larissa
dc.creatorde Oliveira, Rosemeire
dc.creatorBossio, Mario Reyes
dc.creatorBrandão, Maria Regina Ferreira
dc.date.accessioned2022-03-03T22:33:39Z
dc.date.accessioned2024-05-07T02:47:46Z
dc.date.available2022-03-03T22:33:39Z
dc.date.available2024-05-07T02:47:46Z
dc.date.created2022-03-03T22:33:39Z
dc.date.issued2022-02-01
dc.identifier10.3390/su14031701
dc.identifierhttp://hdl.handle.net/10757/659222
dc.identifier20711050
dc.identifierSustainability (Switzerland)
dc.identifier2-s2.0-85124108618
dc.identifierSCOPUS_ID:85124108618
dc.identifier0000 0001 2196 144X
dc.identifier.urihttps://repositorioslatinoamericanos.uchile.cl/handle/2250/9328168
dc.description.abstractRecently, the skill to play games has led to the professionalization of the activity in the form of “eSports” (electronic sports). Despite the popularity of eSports, little is known about its professional players from a psychological perspective. Given the importance of the coach-created environment in the athletes’ motivational processes, this study aimed to investigate the key psychological dimensions of the coach-created climate in 75 Brazilian professional players of League of Legends (LoL) considering the Self-Determination Theory (SDT) and Achievement Goal Theory (AGT). Fourteen hypotheses were tested, of which seven were confirmed. The empowering climate was a predictor of basic psychological-needs satisfaction and indirectly influenced autonomous motivation. The need satisfaction had a significant impact on both autonomous motivation and on lack of motivation, which, in turn, explained 56% of the variance in well-being and the intention to keep playing eSports. The disempowering climate was a predictor of psychological-needs thwarting but had no significant impact on autonomous motivation or lack of motivation. The results obtained support SDT and AGT in the context of eSports and were similar to those conducted with athletes from traditional sports, indicating that the empower-ing-and-disempowering-coaching-climates conceptualization applies not only to traditional sports athletes but also to professional eSports players.
dc.languageeng
dc.publisherMDPI
dc.relationhttps://www.mdpi.com/2071-1050/14/3/1701
dc.rightshttp://creativecommons.org/licenses/by-nc-sa/4.0/
dc.rightsinfo:eu-repo/semantics/openAccess
dc.rightsAttribution-NonCommercial-ShareAlike 4.0 International
dc.sourceUniversidad Peruana de Ciencias Aplicadas (UPC)
dc.sourceRepositorio Academico - UPC
dc.sourceSustainability (Switzerland)
dc.source14
dc.source3
dc.subjectBasic psychological needs
dc.subjectCoaching
dc.subjectElectronic sports
dc.subjectMotivational climate
dc.titleBasic psychological need satisfaction and thwarting: a study with brazilian professional players of League of Legends
dc.typeinfo:eu-repo/semantics/article


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