info:eu-repo/semantics/article
Basic psychological need satisfaction and thwarting: a study with brazilian professional players of League of Legends
Fecha
2022-02-01Registro en:
10.3390/su14031701
20711050
Sustainability (Switzerland)
2-s2.0-85124108618
SCOPUS_ID:85124108618
0000 0001 2196 144X
Autor
Angelo, Daniela Lopes
Junior, Marcelo Villas Boas
de Freitas Corrêa, Mariana
Souza, Vânia Hernandez
de Paula Moura, Larissa
de Oliveira, Rosemeire
Bossio, Mario Reyes
Brandão, Maria Regina Ferreira
Institución
Resumen
Recently, the skill to play games has led to the professionalization of the activity in the form of “eSports” (electronic sports). Despite the popularity of eSports, little is known about its professional players from a psychological perspective. Given the importance of the coach-created environment in the athletes’ motivational processes, this study aimed to investigate the key psychological dimensions of the coach-created climate in 75 Brazilian professional players of League of Legends (LoL) considering the Self-Determination Theory (SDT) and Achievement Goal Theory (AGT). Fourteen hypotheses were tested, of which seven were confirmed. The empowering climate was a predictor of basic psychological-needs satisfaction and indirectly influenced autonomous motivation. The need satisfaction had a significant impact on both autonomous motivation and on lack of motivation, which, in turn, explained 56% of the variance in well-being and the intention to keep playing eSports. The disempowering climate was a predictor of psychological-needs thwarting but had no significant impact on autonomous motivation or lack of motivation. The results obtained support SDT and AGT in the context of eSports and were similar to those conducted with athletes from traditional sports, indicating that the empower-ing-and-disempowering-coaching-climates conceptualization applies not only to traditional sports athletes but also to professional eSports players.