Article
On the Path of Poisonous Animals: A High School Game for Approaching Venomous Animals, Biotechnology Potential and Biodiversity
Registro en:
DINIZ, Juliana M. e tal. On the Path of Poisonous Animals: A High School Game for Approaching Venomous Animals, Biotechnology Potential and Biodiversity. Creative Education, v. 12, p. 1160-1168, May 2021.
2151-4755
10.4236/ce.2021.125086
2151-4771
Autor
Diniz, Juliana M.
Carvalho, Ana Oliveira
Meirelles, Rosane M. S.
Castro, Helena C.
Resumen
Some animals present venom, which is a mixture of several molecules used as
a biological weapon against natural enemies or preys. Several of these animals
are part of the huge Brazilian biodiversity and these venoms have a huge biotechnological
potential as feasible natural drugs for treatment of important
diseases such as thrombosis. Since educational games are described as auxiliary
tools for teaching complex themes, in this work we constructed a school
game about venomous animals including protective instructions when in
contact with some of them. The purpose of our game named “On the path of
venomous animals ” was to teach about this theme. It was constructed based
on previous concepts of Brazilian high school students and approaches important
topics (e.g. how to act when bitten by snakes) presented in a board
format with cards containing the questions to be answered about different
situations (luck or mischance). The game requests teacher’s participation, and
involves simulations of everyday life situations as well as the risk of encountering
a poisonous animal. We tested the game with high school students
aged from 16 to 18 years and despite most of them did not know much about
these animals they were very interested on them. The use of this playful game
as an educational instrument may allow learning about biodiversity whereas
enhanced their perception of venom biotechnology potentiality.