dc.creatorGonzález-Cabrera, Joaquín
dc.creatorBasterra-González, Mª Aránzazu
dc.creatorOrtega-Barón, Jessica
dc.creatorCaba-Machado, Vanessa
dc.creatorDíaz-López, Adoración
dc.creatorPontes, Halley M.
dc.creatorMachimbarrena, Juan Manuel
dc.date.accessioned2023-08-24T15:23:25Z
dc.date.accessioned2023-09-07T15:21:21Z
dc.date.available2023-08-24T15:23:25Z
dc.date.available2023-09-07T15:21:21Z
dc.date.created2023-08-24T15:23:25Z
dc.identifierGonzález-Cabrera, J., Basterra-González, A., Ortega-Barón, J., Caba-Machado, V., Díaz-López, A., Pontes, H. M., & Machimbarrena, J. M. (2023). Loot box purchases and their relationship with internet gaming disorder and online gambling disorder in adolescents: A prospective study. Computers in Human Behavior, 143, 107685.
dc.identifier0747-5632
dc.identifierhttps://reunir.unir.net/handle/123456789/15122
dc.identifierhttps://doi.org/10.1016/j.chb.2023.107685
dc.identifier.urihttps://repositorioslatinoamericanos.uchile.cl/handle/2250/8732440
dc.description.abstractIn recent years, the video game industry has introduced Loot Box (LB), a new type of microtransaction in which a gamer uses real currency to purchase a random virtual item within a video game. Recently, LBs became more widespread and there is evidence suggesting their similarity to online gambling. Although some studies have investigated the association between LBs with disordered gaming and disordered gambling, very few have done so with clinical indicators of these problems. Furthermore, to the best of our knowledge no longitudinal evidence of such relationships currently exists in the literature. Therefore, the present study aimed to 1) ascertain the stability of LB purchasing in minors and 2) investigate the associations between LB purchasing with gambling online and online gambling disorder within six months. A prospective cohort study was conducted at two time points six months apart. In total, 2.213 Spanish adolescents (1.067 [48.9%] boys) aged between 11 and 17 years participated in both waves. The purchase of LBs was prevalent and stable in the sample across the six months. While a positive relationship was found between purchasing LBs and online gambling six months later, the relationships between purchasing LBs and the presentation of online gambling disorder and gaming disorder require further study.
dc.languageeng
dc.publisherComputers in Human Behavior
dc.relation;vol. 143
dc.relationhttps://www.sciencedirect.com/science/article/pii/S0747563223000365?via%3Dihub
dc.rightsopenAccess
dc.subjectgambling disorder
dc.subjectgaming disorder
dc.subjectlongitudinal
dc.subjectloot boxes
dc.subjectmicrotransaction
dc.subjectprevalence
dc.subjectScopus
dc.subjectJCR
dc.titleLoot box purchases and their relationship with internet gaming disorder and online gambling disorder in adolescents: A prospective study
dc.typeArticulo Revista Indexada


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