dc.creatorHernández Díaz, Nicolás
dc.creatorPeñaloza, Yersica C.
dc.creatorRíos, Y. Yuliana
dc.creatorMagre Colorado, Luz A.
dc.date.accessioned2023-07-18T19:13:34Z
dc.date.accessioned2023-09-06T15:50:18Z
dc.date.available2023-07-18T19:13:34Z
dc.date.available2023-09-06T15:50:18Z
dc.date.created2023-07-18T19:13:34Z
dc.date.issued2022-03-30
dc.identifierHernández Díaz, N., Peñaloza, Y.C., Ríos, Y.Y., Magre Colorado, L.A. (2022). Software to Assist Visually Impaired People During the Craps Game Using Machine Learning on Python Platform. In: Narváez, F.R., Proaño, J., Morillo, P., Vallejo, D., González Montoya, D., Díaz, G.M. (eds) Smart Technologies, Systems and Applications. SmartTech-IC 2021. Communications in Computer and Information Science, vol 1532. Springer, Cham. https://doi.org/10.1007/978-3-030-99170-8_13
dc.identifierhttps://hdl.handle.net/20.500.12585/12110
dc.identifier10.1007/978-3-030-99170-8_13
dc.identifierUniversidad Tecnológica de Bolívar
dc.identifierRepositorio Universidad Tecnológica de Bolívar
dc.identifier.urihttps://repositorioslatinoamericanos.uchile.cl/handle/2250/8683260
dc.description.abstractPattern recognition is a prominent area of research in computer vision, where different methods have been proposed in the last 50 years. This work presents the development of a Python API to identify the result of two six-sided dice used in the game called “Craps” as a no-controlled environment to help visually impaired people. The software is structured in four stages. The first one is capturing images through a device with a digital camera connected to the web via IP address. The second stage corresponds to the captured image processing; it is necessary to establish a standard image size and resize and equalize the digitized image. The third stage seeks to segment the object of study by artificial vision techniques to identify the result of the dice after being thrown. Finally, the fourth stage is to interpret the result and play it through a speaker. The expected possible result is a system that integrates the four stages mentioned above through an intuitive and accessible low-cost Python API, mainly aimed at visually impaired people.
dc.languageeng
dc.publisherCartagena de Indias
dc.rightshttp://creativecommons.org/licenses/by-nc-nd/4.0/
dc.rightsinfo:eu-repo/semantics/openAccess
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internacional
dc.sourceCommunications in Computer and Information Science - Vol. 1532 (2022)
dc.titleSoftware to Assist Visually Impaired People During the Craps Game Using Machine Learning on Python Platform


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