dc.contributorhttps://orcid.org/0009-0001-5342-3088
dc.contributorhttps://orcid.org/0009-0003-2154-1949
dc.creatorMedina Sáenz, Vyctoria
dc.creatorQuevedo, Sebastián
dc.date.accessioned2023-07-04T13:49:02Z
dc.date.accessioned2023-09-06T12:45:38Z
dc.date.available2023-07-04T13:49:02Z
dc.date.available2023-09-06T12:45:38Z
dc.date.created2023-07-04T13:49:02Z
dc.date.issued2023-06-26
dc.identifierhttp://hdl.handle.net/11634/50968
dc.identifier.urihttps://repositorioslatinoamericanos.uchile.cl/handle/2250/8679539
dc.description.abstractThis text examines the problem of developing an augmented reality application to preserve the historical memory of the Santo Tomás University. Since Augmented Reality is a variant of Virtual Reality in which users see the real world with added elements with 3D graphics within their field of vision, this article provides a brief description of similar projects and research that can serve as support for the final development of the application.
dc.relationBonifaz, E. (2015). REALIDAD AUMENTADA Y SU APORTE AL PATRIMONIO CULTURAL. Ecuador.
dc.relationMaría Angélica García Medina, C. L. (2018). Realidad Aumentada en Museos para la Preservación de la etnia identidad Zenú.
dc.relationZapata, M. I. (2016). Aplicación en realidad aumentada para divulgación del patrimonio cultural . Medellin.
dc.rightshttp://creativecommons.org/licenses/by-nc-nd/2.5/co/
dc.rightshttp://purl.org/coar/access_right/c_abf2
dc.rightsAtribución-NoComercial-SinDerivadas 2.5 Colombia
dc.titleMemoria USTA


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