dc.contributorLeón Véliz, Luis
dc.creatorCrespo Díaz, Gino Andrés
dc.creatorIbarra Dimitrakis, Gabriela del Pilar
dc.date2019-05-20T20:56:45Z
dc.date2019-05-20T20:56:45Z
dc.date2019
dc.date.accessioned2023-08-11T15:01:56Z
dc.date.available2023-08-11T15:01:56Z
dc.identifierCrespo Díaz, Gino Andrés; Ibarra Dimitrakis, Gabriela del Pilar (2019). The incidence of games and fun activities in the development of the lexical competence in pre-teen students at an english learning institute. Guayaquil. ULVR. Facultad de Educación Carrera de Inglés. 139 p.
dc.identifierULVR-BG/CD-173/CREi
dc.identifierhttp://repositorio.ulvr.edu.ec/handle/44000/3011
dc.identifier.urihttps://repositorioslatinoamericanos.uchile.cl/handle/2250/8219364
dc.descriptionLanguage itself is expression, a message can be delivered in many ways, inspiration converges creativity, and a widespread of tools can help the mastery of a language but nothing beats games. Problem solving is essential while playing and indeed technology delivers evolution but technology deprives us of our human nature, is not the same as our natural environment so the idea of taking a break from screens and keeping the tradition of old school learning could provide a childhood experience that nurtures learning through educational games. This article pose ideas on using variations and upgrades to common educational games and fun activities as well as newly developed ones so that teachers approach the learning process in a friendly manner at the same time help them to improve their lexical competence………
dc.format139 p.
dc.languageInglés
dc.publisherGuayaquil: ULVR, 2019.
dc.rightsopenAccess
dc.rightshttp://creativecommons.org/licenses/by-nc-sa/3.0/ec/
dc.subjectIncidence
dc.subjectDevelopment
dc.subjectGame
dc.subjectLexical
dc.titleThe incidence of games and fun activities in the development of the lexical competence in pre-teen students at an english learning institute
dc.typebachelorThesis


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