dc.creatorPacheco, Luis Carlos de Lima
dc.date.accessioned2022-09-09T21:14:39Z
dc.date.accessioned2023-03-13T20:09:11Z
dc.date.available2022-09-09T21:14:39Z
dc.date.available2023-03-13T20:09:11Z
dc.date.created2022-09-09T21:14:39Z
dc.date.issued2021-06-23
dc.identifierPACHECO, Luis Carlos de Lima. O sagrado nos jogos digitais : arquétipos do sagrado no game Dragon Age: Origins. 2021. 234 f. Tese (Doutorado) - Universidade Católica de Pernambuco. Programa de Pós-graduação em Ciências da Religião. Doutorado em Ciências da Religião, 2021.
dc.identifierhttp://148.201.128.228:8080/xmlui/handle/20.500.12032/29986
dc.identifier.urihttps://repositorioslatinoamericanos.uchile.cl/handle/2250/6166182
dc.description.abstractThe thesis starts from the observation that there are components of the sacred that may or may not determine the narratives of electronic games, to investigate the religious elements present in the audiovisual operators of games with the theoretical references of transdisciplinaritycomplexity and the archetypes of analytical psychology. The research methodology consists of the formal analysis of games, a qualitative approach in the in-game perspective entitled "gametnography", in which the researcher/player conducts research and analysis of religious components in the act of playing the game. Such components are recurrent, especially in RPG (roleplaying games), and awaken archetypal energies of the sacred in the player. This doctoral thesis, therefore, seeks to review the concept of “sacred” in video games, propose a criteriology for the study of the religious phenomenon in digital games, and point out paths for Religious Education in digital culture.
dc.publisherUniversidade Católica de Pernambuco
dc.rightshttp://creativecommons.org/licenses/by-nc-nd/4.0/
dc.rightsAcesso Aberto
dc.subjectTeses
dc.subjectEnsino religioso
dc.subjectAbordagem interdisciplinar do conhecimento na educação
dc.subjectReligiosidade
dc.subjectVídeogames
dc.subjectJogos
dc.subjectComunicação de massa e educação
dc.subjectTheses
dc.subjectReligious education
dc.subjectInterdisciplinary approach to knowledge in education
dc.subjectReligiosity
dc.subjectVideo games
dc.subjectGames
dc.subjectMass communication and education
dc.titleO sagrado nos jogos digitais: arquétipos do sagrado no game Dragon Age: Origins.
dc.typeTese


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