dc.contributorUniversidade Tecnológica Federal Do Paraná
dc.contributorUniversidade Estadual Paulista (UNESP)
dc.date.accessioned2022-04-30T05:29:49Z
dc.date.accessioned2022-12-20T03:31:12Z
dc.date.available2022-04-30T05:29:49Z
dc.date.available2022-12-20T03:31:12Z
dc.date.created2022-04-30T05:29:49Z
dc.date.issued2018-01-01
dc.identifierIEEE Latin America Transactions, v. 16, n. 1, p. 260-264, 2018.
dc.identifier1548-0992
dc.identifierhttp://hdl.handle.net/11449/232710
dc.identifier10.1109/TLA.2018.8291482
dc.identifier2-s2.0-85042198702
dc.identifier.urihttps://repositorioslatinoamericanos.uchile.cl/handle/2250/5412803
dc.description.abstractMany Augmented Reality (AR) applications run on conventional platforms such as desktops or laptops. Desktop applications usually display the 3D environment through a 2D screen while an external webcam attached to the computer performs the capture of the scene. In these applications, the camera viewpoint is an important factor since it can facilitate or hinder accuracy in tasks performed. The objective of this research is to find the optimal camera viewpoint for a desktop AR environment.
dc.languagepor
dc.relationIEEE Latin America Transactions
dc.sourceScopus
dc.subjectAugmented Reality
dc.subjectCamera Viewpoint
dc.subjectUser Perception
dc.titleInfluence of the Camera Viewpoint on Augmented Reality Interaction
dc.typeArtículos de revistas


Este ítem pertenece a la siguiente institución