specializationThesis
O uso do software Scratch como recurso pedagógico no processo de alfabetização
Fecha
2019-09-25Registro en:
MONTANARIN, Cleveron. O uso do software Scratch como recurso pedagógico no processo de alfabetização. 2019. Trabalho de Conclusão de Curso Especialização em Inovação e Tecnologias na Educação) – Universidade Tecnológica Federal do Paraná, Curitiba, 2019.
Autor
Montanarin, Cleveron
Resumen
Digital technologies are already present in our culture and are used in the most varied instances of society, including education. These same technologies, when well planned, can assist the teacher in his work. This includes the use of games, which can become a useful and attractive learning resource. In the process of literacy, however, the use of digital technologies, mainly through games, stimulate and provides not only cognitive but also kinesthetic development of the individual. Thus, in a playful way and with a different proposal and pedagogical methodology, the individual is encouraged to learn actively, doing and playing. One possible tool for developing interactive games that can assist in the literacy process is Scratch Software, which aims to make the developer and player the protagonists of their own learning