dc.contributorSilveira, Luciana Martha
dc.contributorhttp://lattes.cnpq.br/9969574876271040
dc.contributorQueluz, Marilda Lopes Pinheiro
dc.contributorFreitas, Artur Correia de
dc.contributorSantos, Luís Carlos dos
dc.contributorSilveira, Luciana Martha
dc.creatorMelo, Venise Paschoal de
dc.date.accessioned2017-10-19T19:43:37Z
dc.date.accessioned2022-12-06T14:36:14Z
dc.date.available2017-10-19T19:43:37Z
dc.date.available2022-12-06T14:36:14Z
dc.date.created2017-10-19T19:43:37Z
dc.date.issued2017-05-05
dc.identifierMELO, Venise Paschoal de. Artemídia: um olhar sobre a arte contemporânea e suas relações sociais quando vista a partir do contexto do jogo. 2017. 180 f. Tese (Doutorado em Tecnologia e Sociedade) - Universidade Tecnológica Federal do Paraná, Curitiba, 2017.
dc.identifierhttp://repositorio.utfpr.edu.br/jspui/handle/1/2529
dc.identifier.urihttps://repositorioslatinoamericanos.uchile.cl/handle/2250/5252387
dc.description.abstractThis thesis presents studies about contemporary art embedded in recent technologies, denominated as Media Art, and their possible relations with the game context. Based on a theoretical bibliographic research methodology, to understand and evidence in this trajectory, social interactions possibilities that occur during the spectator participation in this referred artistic proposition, we articulate, in interdisciplinary way, concepts and theories that involve art, technology and society. For this, from the observation of the artistic installations and theirs interaction forms, we identified and analyzed some parameters that contributed to the production of this association between art, game and sociability, so we look more closely at the openness circumstances of the art participation and their interaction to the subject, and to displacement of the Media Art to the urban centers were also seen; moreover, its vocation to interactivity was examined when mediated by technological artifacts, the reason that made us to perceive and consider a look of enchantment and fascination in certain participants, was also observed synesthesia as possibilities of expanding perceptions and stimulating feelings, as well as analyzed deeply the game contextual concepts. In this way, we explain about Media Art, their relation with technologies and aspects that with involve play, fun and entertainment, whose motivation ability was demonstrated both for social interactions and for the instigation of subjects' behavior changes. Therefore, we consider that the possible matches between the game and Media Art, including their forms of interaction and mediation, constitute in some kind of social transformation and sociality production.
dc.publisherUniversidade Tecnológica Federal do Paraná
dc.publisherCuritiba
dc.publisherBrasil
dc.publisherPrograma de Pós-Graduação em Tecnologia e Sociedade
dc.publisherUTFPR
dc.rightsopenAccess
dc.subjectArte moderna - Séc. XX
dc.subjectArte - Apreciação
dc.subjectArte - Crítica e interpretação
dc.subjectArte e tecnologia- Crítica e interpretação
dc.subjectJogos
dc.subjectTecnologia
dc.subjectArt, Modern - 20th century
dc.subjectArt appreciation
dc.subjectArt - Criticism and interpretation
dc.subjectArt and technology- Criticism and interpretation
dc.subjectGames
dc.subjectTechnology
dc.titleArtemídia: um olhar sobre a arte contemporânea e suas relações sociais quando vista a partir do contexto do jogo
dc.typedoctoralThesis


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