dc.contributorMiquelin, Awdry Feisser
dc.contributorAffonso, Igor de Paiva
dc.contributorMiquelin, Awdry Feisser
dc.contributorAffonso, Igor de Paiva
dc.contributorFrasson, Antonio Carlos
dc.contributorSekine, Elizabete Satsuki
dc.creatorVaz, Cainam Canute
dc.date.accessioned2021-01-21T21:54:40Z
dc.date.accessioned2022-12-06T14:32:21Z
dc.date.available2021-01-21T21:54:40Z
dc.date.available2022-12-06T14:32:21Z
dc.date.created2021-01-21T21:54:40Z
dc.date.issued2019-12-03
dc.identifierVAZ, Cainam Canute. Jogos didáticos: proposta de um jogo educacional sobre espécies exóticas para o ensino de ciências. 2019. Trabalho de Conclusão de Curso (Licenciatura Interdisciplinar em Ciências Naturais) - Universidade Tecnológica Federal do Paraná, Ponta Grossa, 2019.
dc.identifierhttp://repositorio.utfpr.edu.br/jspui/handle/1/23937
dc.identifier.urihttps://repositorioslatinoamericanos.uchile.cl/handle/2250/5251109
dc.description.abstractThe theme of this work is the use of a didactic card game for science teaching focusing on the theme of invasive exotic animals from Brazil. The search for complementary teaching proposals is constant today. Among these proposals, educational card games include a playful approach that explores potentialities that provide more attractive lessons and a consequent decrease in learning resistance. In this sense, this study aims to present a proposal of didactic card game that contemplates questions and knowledge related to the sciences of biological invasions, with special attention in species of invasive animals common in Brazil (here treated as exotic species), and to investigate the learning potential of this game, produce a card game, analyze teaching relationships and games and investigate the dynamics of didactic games within the content of invasive alien species. Was performed a bibliographical analysis of authors who discuss themes about the proposal, such as games and learning and didactic games, was carried out. The work also includes the processes of construction of the game starting from the survey of animals to be used, the definition of their impacts, card scores, and the game design process. The game has created its own predefined rules, with the possibility of two goals to win the game through the use of animal cards and effect cards, which aim to create a complex and competitive dynamics in order to instigate the development of strategies and personal knowledge of the cards. letters. The potentiality of the correlation between card games and the approach to the animal kingdom is evidenced, above all as a critical and rising environmental issue as the exotic species, and can be worked out from a playful proposal of a didactic card game inspired by the modern precursors of Trading Card Game.
dc.publisherUniversidade Tecnológica Federal do Paraná
dc.publisherPonta Grossa
dc.publisherBrasil
dc.publisherLicenciatura Interdisciplinar em Ciências Naturais
dc.publisherUTFPR
dc.rightsopenAccess
dc.subjectAnimais exóticos
dc.subjectJogos educativos
dc.subjectJogos de carta
dc.subjectCiência - Estudo e ensino
dc.subjectExotic animals
dc.subjectEducational games
dc.subjectCard games
dc.subjectScience - Study and teaching
dc.titleProposta de um jogo educacional sobre espécies exóticas para o ensino de ciências
dc.typebachelorThesis


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