dc.contributor | Honores Tapia, Joofre Antonio | |
dc.creator | Camacho Osmolik, Alejandro Vladislav | |
dc.date.accessioned | 2019-02-13T15:51:43Z | |
dc.date.accessioned | 2022-10-21T19:35:19Z | |
dc.date.available | 2019-02-13T15:51:43Z | |
dc.date.available | 2022-10-21T19:35:19Z | |
dc.date.created | 2019-02-13T15:51:43Z | |
dc.date.issued | 2019 | |
dc.identifier | http://repositorio.utmachala.edu.ec/handle/48000/13599 | |
dc.identifier.uri | https://repositorioslatinoamericanos.uchile.cl/handle/2250/4640883 | |
dc.description.abstract | In the present work a web page was developed to manage a football championship which should be able to add teams, create matches taking into account that the teams will play all against all, generate a dynamic stand that shows the matches won, matches tied and lost games, considering the goals for and against obtaining his goal difference for each participating team. In addition, once the first phase of the championship is finished, which is determined when all the teams have played against all, the next stage will be played where the first team in the standings will play against the third and the second against the fourth, finally determining which teams will go to dispute the third place and which will go to dispute the final. As a code editor we used Sublime Text with which we wrote the code for the server side that is Python with the Django Development Framework and the HTML5 client side for the layout of the web application, for the styles we used CSS with The Bootstrap Framework and finally JQuery to provide user interaction. The storage of the information was carried out using PostgreSQL as a relational database management system and for each development phase of the web application the SNAIL hybrid methodology was used as a guide. | |
dc.language | es | |
dc.rights | https://creativecommons.org/licenses/by-nc-sa/3.0/ec/ | |
dc.rights | openAccess | |
dc.subject | APLICACIÓN WEB | |
dc.subject | DJANGO | |
dc.subject | FRAMEWORK | |
dc.subject | PYTHON | |
dc.title | Desarrollo de aplicación web para gestionar un campeonato de fútbol usando metodología snail y lenguaje de programación Python | |
dc.type | Otros | |