dc.creatorDiaz, Jaime
dc.creatorLopez, Jeferson Arango
dc.creatorSepulveda, Samuel
dc.creatorRamirez Villegas, Gabriel Mauricio
dc.creatorAhumada, Danay
dc.creatorMoreira, Fernando
dc.creatorCruzCunha, MM
dc.creatorMartinho, R
dc.creatorRijo, R
dc.creatorMateusCoelho, N
dc.creatorDomingos, D
dc.creatorPeres, E
dc.date2021
dc.date2021-10-04T18:44:52Z
dc.date2021-10-04T18:44:52Z
dc.date.accessioned2022-10-18T14:53:20Z
dc.date.available2022-10-18T14:53:20Z
dc.identifierINTERNATIONAL CONFERENCE ON ENTERPRISE INFORMATION SYSTEMS / INTERNATIONAL CONFERENCE ON PROJECT MANAGEMENT / INTERNATIONAL CONFERENCE ON HEALTH AND SOCIAL CARE INFORMATION SYSTEMS AND TECHNOLOGIES 2020 (CENTERIS/PROJMAN/HCIST 2020),Vol.181,247-254,2021
dc.identifierhttp://repositoriodigital.uct.cl/handle/10925/4309
dc.identifier10.1016/j.procs.2021.01.141
dc.identifier.urihttps://repositorioslatinoamericanos.uchile.cl/handle/2250/4444413
dc.descriptionTeaching computer programming is an important topic. Due to Science and Technology initiatives, these topics are considered in different training cycles. For higher education, students must cultivate fundamental concepts for the development of software applications, which not only contribute to the knowledge of programming languages but also to opening guidelines for computational thinking However, selecting a proper tool can be complex. Especially for the diversity of alternatives on the web. Further, not all of them meet basic usability requirements. In this study, we present a set of platforms that seek to develop programming skills based on video games. The search consisted of 4 stages: (i) definition of the research questions, (ii) scope review, (iii) execution of search and (iv) platform selection. Finally, we employ a usability heuristic evaluation for a novice programming system to determine best practices. (C) 2021 The Authors. Published by Elsevier B.V.
dc.languageen
dc.publisherELSEVIER SCIENCE BV
dc.sourceINTERNATIONAL CONFERENCE ON ENTERPRISE INFORMATION SYSTEMS / INTERNATIONAL CONFERENCE ON PROJECT MANAGEMENT / INTERNATIONAL CONFERENCE ON HEALTH AND SOCIAL CARE INFORMATION SYSTEMS AND TECHNOLOGIES 2020 (CENTERIS/PROJMAN/HCIST 2020)
dc.subjectHuman-Computer Interaction
dc.subjectUsability
dc.subjectVideo -games
dc.subjectTraining
dc.subjectComputer Programming
dc.titleEvaluating Aspects of Usability in Video Game-Based Programming Learning Platforms
dc.typeMeeting


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