dc.contributorYu, Liguo
dc.creatorScott, Mario Ezequiel
dc.creatorRodríguez, Guillermo Horacio
dc.creatorSoria, Alvaro
dc.creatorCampo, Marcelo Ricardo
dc.date.accessioned2021-11-29T10:46:37Z
dc.date.accessioned2022-10-15T03:11:13Z
dc.date.available2021-11-29T10:46:37Z
dc.date.available2022-10-15T03:11:13Z
dc.date.created2021-11-29T10:46:37Z
dc.date.issued2014
dc.identifierScott, Mario Ezequiel; Rodríguez, Guillermo Horacio; Soria, Alvaro; Campo, Marcelo Ricardo; Experiences in Software Engineering Education: Using Scrum, Agile Coaching, and Virtual Reality; IGI Global; 2014; 250-276
dc.identifier9781466658004
dc.identifierhttp://hdl.handle.net/11336/147574
dc.identifierCONICET Digital
dc.identifierCONICET
dc.identifier.urihttps://repositorioslatinoamericanos.uchile.cl/handle/2250/4338626
dc.description.abstractSoftware Engineering courses aim to train students to succeed in meeting the challenges within competitive and ever-changing professional contexts. Thus, undergraduate courses require continual revision and updating so as to cater for the demands of the software industry and guarantee academic quality. In this context, Scrum results in both a suitable and a flexible framework to train students in the implementation of professional software engineering practices. However, current approaches fail to provide guidance and assistance in applying Scrum, or a platform to address limitations in time, scope, and facilities within university premises. In this chapter, the authors present a software engineering training model based on the integration of the Agile Coach role and a virtual-reality platform called Virtual Scrum. The findings highlight the benefits of integrating this innovative model in a capstone course. Not only does this approach strengthen the acquisition of current software engineering practices but also opens new possibilities in the design of training courses.
dc.languageeng
dc.publisherIGI Global
dc.relationinfo:eu-repo/semantics/altIdentifier/url/http://www.igi-global.com/chapter/experiences-in-software-engineering-education/102332
dc.relationinfo:eu-repo/semantics/altIdentifier/doi/http://dx.doi.org/ 10.4018/978-1-4666-5800-4.ch013
dc.rightshttps://creativecommons.org/licenses/by-nc-sa/2.5/ar/
dc.rightsinfo:eu-repo/semantics/restrictedAccess
dc.sourceOvercoming Challenges in Software Engineering Education: Delivering Non-Technical Knowledge and Skills
dc.subjectSoftware Engineering Education
dc.subjectScrum
dc.subjectAgile Coaching
dc.subjectVirtual Reality
dc.titleExperiences in Software Engineering Education: Using Scrum, Agile Coaching, and Virtual Reality
dc.typeinfo:eu-repo/semantics/publishedVersion
dc.typeinfo:eu-repo/semantics/bookPart
dc.typeinfo:ar-repo/semantics/parte de libro


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