Trabalho de Conclusão de Curso de Graduação
Gerador de jogos personalizados com labirintos para introdução à lógica de programação
Fecha
2019-07-08Autor
Bastos, Guilherme Pompeu
Institución
Resumen
The teaching-learning algorithms and programming logic is challenging for both students
and teachers, so that developing research, technologies and didactic strategies to support
this process is a recurring theme. Games that offer logic and programming challenges have
been successfully employed in this context, using visual programming features. A very common
challenge in this type of game is the programming of the steps that a character must
take to navigate a maze. Many websites offer variations of this type of challenge, such as
Code.org, which provides resources for large-scale programming and logic learning with
millions of participants worldwide. Even with variations, such challenges often do not allow
customization in the scenery or the maze route, offering at most the selection of character
characteristics. A greater level of customization is believed to collaborate to motivate and
engage users, as in many games with more sophisticated features. In this context, the
present work presents the development of a tool capable of generating a customized game
containing labyrinths, aiming to motivate the learning of fundamental concepts of programming
logic. In this application, it is possible to build custom scenarios and labyrinths, filling
a gap observed in other games of this type.