dc.contributor | Nunes, Raul Ceretta | |
dc.contributor | Kunde, Diogo Otto | |
dc.creator | Amaral, Rodrigo Pincolini | |
dc.date.accessioned | 2021-07-14T20:05:01Z | |
dc.date.accessioned | 2022-10-07T22:14:56Z | |
dc.date.available | 2021-07-14T20:05:01Z | |
dc.date.available | 2022-10-07T22:14:56Z | |
dc.date.created | 2021-07-14T20:05:01Z | |
dc.date.issued | 2021-02-10 | |
dc.identifier | http://repositorio.ufsm.br/handle/1/21427 | |
dc.identifier.uri | http://repositorioslatinoamericanos.uchile.cl/handle/2250/4035959 | |
dc.description.abstract | When simulators need to exchange data between different computers, belonging to the
same simulator or to different simulators, some technology is used that allows the connection
between the distributed instances of the simulation. These technologies can vary from
APIs for the simple exchange of messages to interoperability standards that have several
functionalities with defined approaches. Focusing on simulations developed on the Unity
Engine, this work compares four interoperability technologies: Unity Networking (UNET),
Unity’s internal network support, Tasharem Networking and Serialization Tools (TNET 3), a
Unity asset to support network programming at Unity, High Level Architecture (HLA), one
of the main simulator interoperability standards, and Data Distribution Service (DDS), one
of major interoperability standards for real-time applications. The work aims to highlight the
pros and cons of the technologies taking into account the design of a distributed simulator
developed in Unity. The work results highlight that the adoption of a technology belonging
to the Unity environment, such as TNET3, is the most adequate in the context of the studied
simulator. | |
dc.publisher | Universidade Federal de Santa Maria | |
dc.publisher | Brasil | |
dc.publisher | UFSM | |
dc.publisher | Centro de Tecnologia | |
dc.rights | http://creativecommons.org/licenses/by-nc-nd/4.0/ | |
dc.rights | Acesso Aberto | |
dc.rights | Attribution-NonCommercial-NoDerivatives 4.0 International | |
dc.subject | Simulação | |
dc.subject | Simulação Distribuída | |
dc.subject | Interoperabilidade | |
dc.subject | Unity | |
dc.subject | HLA | |
dc.subject | DDS | |
dc.subject | UNET | |
dc.subject | TNET3 | |
dc.title | Uma comparação de tecnologias para a comunicação entre simuladores distribuídos em ambiente Unity | |
dc.type | Trabalho de Conclusão de Curso de Graduação | |