dc.contributorNunes, Raul Ceretta
dc.contributorPozzer, Cesar Tadeu
dc.creatorOliveira, Vanderlan Dupont de
dc.date.accessioned2022-06-15T13:00:34Z
dc.date.accessioned2022-10-07T21:58:49Z
dc.date.available2022-06-15T13:00:34Z
dc.date.available2022-10-07T21:58:49Z
dc.date.created2022-06-15T13:00:34Z
dc.date.issued2014-12-04
dc.identifierhttp://repositorio.ufsm.br/handle/1/24861
dc.identifier.urihttp://repositorioslatinoamericanos.uchile.cl/handle/2250/4033348
dc.description.abstractThe vehicular driving simulators are becoming increasingly present in the education and training of drivers, but are still very limited in the real world representation. This tool provides a more targeted training with the advantage of not the user at risk for possible accidents. To characterize a simulator, and can be used in driver training, it is necessary that, at the general level, representing as much as possible reality. The synchronization of sounds with images of the scene reproduced in the preview screen is an important aspect for the simulation of cars and/or motorcycles, providing the user with a greater sense of realism that interacts with the simulator. Achieve the desired timing is a challenging task and this work explores aspects of handling and synchronization, real-time, sounds, images and events that occur in a motorcycle simulator prototype. By the complexity, it is necessary to use a game engine, the Unity 3D, which provides various support tools for game development and/or simulators, and audio is an aspect that can be used and manipulated. This work implements an audio system prototype, focusing on synchronization between audio, images and events that occur in a virtual environment simulation using effects and audio techniques such as 3D Sound and Surround Sound.
dc.publisherUniversidade Federal de Santa Maria
dc.publisherBrasil
dc.publisherUFSM
dc.publisherCentro de Tecnologia
dc.rightshttp://creativecommons.org/licenses/by-nc-nd/4.0/
dc.rightsAcesso Aberto
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 International
dc.subjectSimulação
dc.subjectMotocicleta
dc.subjectSincronização
dc.subjectÁudio
dc.subjectUnity3D
dc.titleDesenvolvimento de um protótipo de sistema de áudio para um simulador de motocicleta
dc.typeTrabalho de Conclusão de Curso de Graduação


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