Trabalho de Conclusão de Curso de Graduação
Desenvolvimento de um protótipo de sistema de áudio para um simulador de motocicleta
Fecha
2014-12-04Autor
Oliveira, Vanderlan Dupont de
Institución
Resumen
The vehicular driving simulators are becoming increasingly present in the education
and training of drivers, but are still very limited in the real world representation. This tool provides
a more targeted training with the advantage of not the user at risk for possible accidents.
To characterize a simulator, and can be used in driver training, it is necessary that, at the general
level, representing as much as possible reality. The synchronization of sounds with images of
the scene reproduced in the preview screen is an important aspect for the simulation of cars
and/or motorcycles, providing the user with a greater sense of realism that interacts with the
simulator. Achieve the desired timing is a challenging task and this work explores aspects of
handling and synchronization, real-time, sounds, images and events that occur in a motorcycle
simulator prototype. By the complexity, it is necessary to use a game engine, the Unity 3D,
which provides various support tools for game development and/or simulators, and audio is an
aspect that can be used and manipulated. This work implements an audio system prototype, focusing
on synchronization between audio, images and events that occur in a virtual environment
simulation using effects and audio techniques such as 3D Sound and Surround Sound.