bachelorThesis
Usando processamento de linguagem natural para interpretação de game designs: um estudo exploratório
Fecha
2022-02-10Registro en:
Bezerra, Kallil de Araújo. Usando processamento de linguagem natural para interpretação de game designs: um estudo exploratório. 2022. 25f. Trabalho de Conclusão de Curso (Graduação em Engenharia de Computação) - Centro de Tecnologia, Universidade Federal do Rio Grande do Norte, Natal, 2022.
Autor
Bezerra, Kallil de Araújo
Resumen
The Game Criativo Project was created with the aim of diversifying computer-based
teaching tools in early childhood and elementary education. In this project, the students
write the games they would like to create and, from these descriptions, the developers will
implement the games. While the exercise of describing scenarios and characters encourages
the use of language, the details of rules and mechanics help in the areas of logic and math.
To develop the game, the next step is the extraction of details from the texts writen by
the students. This step is usually extensive because, often, the reading of the entire text
is required and the individual extraction of the entities becomes time-consuming, thus
delaying the creation of a prototype. Therefore, the present work proposes the creation of
a tool, based on certain artificial intelligence techniques, which automatically finds the
entities of interest in the project texts.