bachelorThesis
A utilização de videogames e sensores de movimento no aprendizado dos gestos técnicos do atletismo
Fecha
2015-12-16Registro en:
LISBOA, Thiago Felipe Maia. A utilização de videogames e sensores de movimento no aprendizado dos gestos técnicos do atletismo. Trabalho de Conclusão de Curso (Graduação em Educação Física) - Departamento de Educação Física. Centro de Ciências da Saúde. Universidade Federal do Rio Grande do Norte, Natal, RN, 2015.
Autor
Lisboa, Thiago Felipe Maia
Resumen
This study aimed to identify the use of the X-box 360 consoles with Kinect in Physical Education classes help in learning the technical movements, and sports initiation in track and field events of 100m and discus throw. Combined with the overall objective are presented some specific objectives such as: allowing the contact of students with virtual games in the educational perspective and provide the student body learning Athletics through the videogame. To evaluate the effectiveness of the training process through games in videogame, it performed a statistical study of experimental and quantitative character. The study took place in two phases, since after-before test model with operations between the two. The universe of subjects was composed of students of public schools. The sample consisted of 13 students of both sexes, all they made up the experimental group. . The study found that for the discus throw, the average casting distance obtained in the before test was 10.96m, while the average after test was 12.26m, with 2 students (15:38%) had worsening the score, and 11 students (84.62%) had improvements in brand achieved. By analyzing 100m only the best release in the before test and after test, 9 subjects (69.21%) had improvements in scores on the after test, while 4 subjects (30.79%) had achieved scores in return. By investigating the 100m test data, 9 subjects (69.21%) had improvements in scores on the after test, while 4 subjects (30.79%) had achieved scores in return The average of before test time was 17.96 seconds as the average of the after test time was 17.77 seconds, in this manner, there was obtained an average improvement was 0.19 seconds. It could be concluded from the analysis of data and lessons taught that there was a significant improvement in average releases, as well as the best release of each student, showing the effectiveness of training with motion sensors in learning the technical movements of athletics, the discus throw modality, where the upper body rotation, catched on disk and the launched were developed technique and successful form. Already in relation to the 100m, there were no significant improvements such as the ones found in the discus throw. Since the race is inherent in the daily lives of students, something they are wont to do, given that the subject and the more trained less trainable, and the less trained more trainable.