info:eu-repo/semantics/article
Comparing different serious games strategies for teaching the SCRUM Framework
Autor
Cristina Silveira Santos, Djenane
Diniz de Souza, Adler
Veiga Paula, Melise
Resumen
Access to new technologies is slowly changing classrooms and theirdynamics. Gamification has been a widely used approach, and its benefits are still being studied. This paper aims to present a serious game which assists in teaching the SCRUM (software development) framework in higher education disciplines. For this, a virtual game has been created containing two different ways of playing, and its performance as a support tool to traditional teaching methodologies has been analyzed. Through a planned experiment, it was possible to identify a direct positive impact on students Learning Gain.