bachelor thesis
Propuesta basada en la Neurodidáctica para apoyar el juego en la estimulación del desarrollo de la dimensión corporal en los niños de transición de la Escuela Normal Superior Ubaté
Fecha
2020-03-27Registro en:
Velásquez Palomares, Ana Milena., Aguilar Ballesteros, Leidy Constanza., & Hernandez Peréz, Karla Tatiana. (2020) Propuesta basada en la Neurodidáctica para apoyar el juego en la estimulación del desarrollo de la dimensión corporal en los niños de transición de la Escuela Normal Superior Ubaté. [Trabajo de grado, Universidad Santo Tomás] Colombia.
reponame:Repositorio Institucional Universidad Santo Tomás
instname:Universidad Santo Tomás
Autor
Velásquez Palomares, Ana Milena
Aguilar Ballesteros, Leidy Constanza
Hernandez Peréz, Karla Tatiana
Institución
Resumen
This degree work was carried out based on action research as a methodology to identify the problem that is found in the chosen population, due to the attention of educational strategies that do not allow children to develop their body dimension in environments external, raising the following question: How does Neurodidactics support play in transition children of the Superior Normal School Located for the development of movement in the body dimension? In this way, we sought to use as many instruments as possible in the educational environment of children of the transition level of the Superior Normal School Ubaté, having as an indispensable factor to the context because it allows the student to recognize their abilities and skills, working From Neurodidactics ideal classes and adaptations discovering what students really dominate, that is, curiosity, interest, joy and motivation from the development of their body dimension, articulating it with the game one of the pillars of education. In the same way different instruments and techniques of data collection are implemented that require the need for strategic didactic strategies that show confidence in their expressive possibilities and the answers that require the practice without feeling self-conscious, using the expressive resources product of previous experiences, retaking the game as an indispensable strategy for its formation.