dc.contributorEchavarria, Oscar Eduardo
dc.contributorYepez Gonzalez, Nelson Vladimir
dc.contributorCarreño Fandiño, Nestor Andres
dc.creatorCaro Gonzalez, Andres Felipe
dc.date.accessioned2018-09-07T17:45:48Z
dc.date.accessioned2022-09-27T21:16:12Z
dc.date.available2018-09-07T17:45:48Z
dc.date.available2022-09-27T21:16:12Z
dc.date.created2018-09-07T17:45:48Z
dc.identifierhttp://repositorio.uniagustiniana.edu.co/handle/123456789/582
dc.identifier.urihttp://repositorioslatinoamericanos.uchile.cl/handle/2250/3612841
dc.description.abstractThe student of industrial engineering must have competences which help him to be able develop better in the labor field having more competitive skills, acquiring their own globalized market as competencies, this is why the complexity of understanding really an ant colony algorithm system can be complex, but in turn can solve difficult-to-solve problems leading to cost reduction even if it is not the optimum is what most resembles him. This work has as its purpose the implementation for which the playful design will be created, according to previous studies that are in the annexes they give the pre-test of the foundation of the importance of managing systems such as inverted class, MOOC and Bloom's taxonomy.
dc.languagespa
dc.rightshttp://creativecommons.org/licenses/by/2.5/co/
dc.rightsinfo:eu-repo/semantics/openAccess
dc.rightsAbierto (Texto Completo)
dc.rightsAtribución 2.5 Colombia
dc.sourceinstname:Universitaria Agustiniana
dc.sourcereponame:Repositorio Institucional UniARI
dc.subjectSimulación
dc.subjectLúdica
dc.subjectHeurística
dc.titleImplementación de lúdica de optimización basada en el algoritmo de colonia de hormigas simulado en Flexim
dc.typeinfo:eu-repo/semantics/bachelorThesis


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