Desarrollo de un Videojuego como herramienta de ayuda y control para jóvenes víctimas del bullying
Amaya-Gil, Alonso Esteban
The main objective of this project is to recreate through a video game the cases of uncertainty, school bullying, low self-esteem or everything better known as bullying to guide young people in institutions to take action against this problem, with interactions with characters such as teachers, family and colleagues to help guide and find a safe way out of the problem. The question that we intend to solve in this work is to know how we can turn a video game into a tool of help and control for young people between 11 and 18 years old victims of bullying, which provides psychological support in the processes of uncertainty, helplessness and self-esteem. In the course of this document details and descriptions of the tools used will be given, as well as guidelines for a correct control and established parameters, changing with decisions the course of the story, storing and analyzing possible dialogues found in the daily life of a young person. An organized methodology related to video games was used and followed, which is more specific SUM, where the times of each task to be carried out are executed fulfilling the established parameters. This project helps to understand through a game the possible causes and alternative solutions to bring welfare to young people who may be victims or causes of bullying.