info:eu-repo/semantics/conferencePaper
Real-time depth map generation architecture for 3D videoconferencing
Fecha
2010-01-01Registro en:
9781424463794
SCOPUS;2-s2.0-77955225660
10.1109/3DTV.2010.5506599
Autor
Congote, J.
Barandiaran, I.
Barandiaran, J.
Montserrat, T.
Quelen, J.
Ferran, C.
Mindan, P.J.
Mur, O.
Tarres, F.
Ruiz, O.
Institución
Resumen
In this paper we present a reliable depth estimation system which works in real-time with commodity hardware. The system is specially intended for 3D visualization using autostereoscopic displays. The core of this work is an implementation of a modified version of the adaptive support-weight algorithm that includes highly optimized algorithms for GPU, allowing accurate and stable depth map generation. Our approach overcomes typical problems of live depth estimation systems such as depth noise and flickering. Proposed approach is integrated within the versatile GStreamer multimedia software platform. Accurate depth map estimation together with real-time performance make proposed approach suitable for 3D videoconferencing. © 2010 IEEE.