Dynamiksimulation in der Computergraphik
Registro en:
9783731502043
10.5445/KSP/1000040123
Autor
Bender, Jan
Institución
Resumen
Interactive physically-based simulation of rigid bodies and deformable solids is an important and active research topic in computer graphics as well as an essential part of many applications like virtual prototyping, computer games or training simulators. This work presents interactive simulation methods for multi-body systems, cloth and incompressible deformable solids. Furthermore, GPU-based methods are introduced which accelerate the simulation significantly.