Dissertação
A aplicação de jogos educacionais para o ensino de história no ensino médio
Fecha
2016-04-11Registro en:
MARQUES, Marcelo Peixoto. THE GAMES APPLICATION FOR EDUCATIONAL HISTORY TEACHING IN SECONDARY EDUCATION. 2016. 85 f. Dissertação (Mestrado em Educação) - Universidade Federal de Santa Maria, Santa Maria, 2016.
Autor
Marques, Marcelo Peixoto
Institución
Resumen
Contemporary society is driven by information and communication technologies, and
the school today must accompany the modernization process we are building every
day. We have several cultural events, emerging, new fashions, new ways, new
families are many new faces in the computerized society. This study presents a
proposal for the use of the new technologies as an alternative capable of contributing
positively in history teaching process. Therefore, it sought to analyze the production
of a set of interactive stories through the use of Twine and Storybird software in a
high school public school in the city of Restinga Sêca. This study was qualitative, in
that sense it was used as methodology the case study in order to analyze the
behavior of students and teachers and the direction of the teaching and learning
process mediated by technology. Evidenced in this research the development of new
possibilities of interaction in the educational setting, through an approach to bring the
syllabus of the discipline of history, with new technological tools able to reframe the
relationship of the subject with students.