Dissertação
Jogo analógico para o ensino de história agrária em uma escola do campo
Autor
Ritter, Tatiane de Souza
Institución
Resumen
There are frequent criticism of the traditional teaching of history, based only on facts
and characters, treating the unfolding of historical events of linear and static manner.
Thus, it is necessary to think and develop new tools for the educational process, with
a view to the realization that there is no way to unlink the school of social reality in
which it operates. In this sense, this research has the general objective to contribute
to the practice of history teaching designing an analog game to be used in class. The
specific objectives were: (a) prepare an educational game to support the teaching
and learning of Brazilian agrarian history; (b) validate the game with elementary
school students of a school of countryside; (c) investigating the educational potential
of embedded games in the teaching practice of the discipline of history, realizing its
possibilities and limitations. The research will be conducted through a qualitative
approach, the case study type and for the development of the game, its development
will be necessary, planning, execution, for their later evaluation. Since the validation
of the research will be conducted with the students of the Municipal School of Basic
Education Prevedello Antonio, located in the rural area of Cruz Alta / RS. Which
positively identified the learning process enhanced by the game using arguments
ranging from the playful and fun character of the game to notes on the effective
involvement of the class with the proposed contents.