Tesis
Tornando visíveis as ‘Cidades Invisíveis’: uma poética em Arte e Tecnologia no Minecraft
Fecha
2017-03-25Autor
Santos, Paulo Vítor Silveira dos
Institución
Resumen
The present research of Master in Visual Arts, in the line Art and Technology,
deals with the use of the game Minecraft like artistic support. The importance of the
study comes from the fact that there is a recent growth in the research on electronic
games in the academic environment, which is different from the others for the
purpose of using an electronic game as artistic support. In this sense, the work refers
to the game as an aesthetic process, cultural, as art, based on the creation
processes involved. To that end, he discusses the subject, brought by John Huizinga,
Lévi-Strauss, Ane Cauquelin, Romero Tori, Suzete Venturelli, Arthur Bobani, Arlindo
Machado, among other thinkers, researchers and theorists. Also it analyzes the
subject with respect to the present artistic manifestations through electronic games,
in different productions legitimized by official institutions or not. In its practical
production bias, it is composed of artistic creations made mainly by the author on the
platform of the game Minecraft. The literary work 'Invisible Cities' by Italo Calvino was
selected as the element that instilled personal poetics, starting with the proposition of
creation through the narrative, via the cities described in the work, which generated a
series of productions in gameart, called, homonymously, Invisible Cities'. In this way,
it was tried to demonstrate the importance of studies in this emergent form of artistic
creation, configured from the universe of electronic games and gameart in the
context of art and technology.