dc.creatorD'amato, Juan Pablo
dc.creatorGarcia Bauza, Cristian Dario
dc.creatorLazo, Marcos Gonzalo
dc.creatorCifuentes, Maria Virginia
dc.date.accessioned2018-09-07T20:28:51Z
dc.date.accessioned2018-11-06T15:28:47Z
dc.date.available2018-09-07T20:28:51Z
dc.date.available2018-11-06T15:28:47Z
dc.date.created2018-09-07T20:28:51Z
dc.date.issued2016-03
dc.identifierD'amato, Juan Pablo; Garcia Bauza, Cristian Dario; Lazo, Marcos Gonzalo; Cifuentes, Maria Virginia; Tridimensional scenes management and optimization for virtual reality simulators; Springer Verlag Berlín; New Advances in Information Systems and Technologies; 444; 3-2016; 243-252
dc.identifier2194-5357
dc.identifierhttp://hdl.handle.net/11336/58854
dc.identifierCONICET Digital
dc.identifierCONICET
dc.identifier.urihttp://repositorioslatinoamericanos.uchile.cl/handle/2250/1897633
dc.description.abstractVirtual Reality (VR) simulation offers a new paradigm for realistic control and operation training, employing 3D digital objects and environments to create immersive experiences. The virtual scenarios should be as similar to the real ones as possible, to improve training. Furthermore, obtaining a digital version of these scenarios is a complex process that involves several tasks including mathematical modeling and 3D detailed geometry generation, among others. This paper presents some novel software tools that easier the development of a 3D virtual subterranean simulator. By providing tight integration between traditional CAD software and visualization engines, these tools are successfully applied to the construction of several virtual scenarios. Moreover, some strategies to optimize digital resources to allow loading and visualizing large maneuver exercises along realistic train trajectories in desktop computers are presented.
dc.languageeng
dc.publisherSpringer Verlag Berlín
dc.relationinfo:eu-repo/semantics/altIdentifier/url/http://link.springer.com/chapter/10.1007%2F978-3-319-31232-3_23
dc.relationinfo:eu-repo/semantics/altIdentifier/doi/http://dx.doi.org/10.1007/978-3-319-31232-3_23
dc.rightshttps://creativecommons.org/licenses/by-nc-sa/2.5/ar/
dc.rightsinfo:eu-repo/semantics/restrictedAccess
dc.subjectCOMPUTATIONAL OPTIMIZATION
dc.subjectGEOMETRY
dc.subjectGRAPHICS COMPUTING
dc.subjectRESOURCE ADMINISTRATION
dc.subjectTRAINING SIMULATORS
dc.titleTridimensional scenes management and optimization for virtual reality simulators
dc.typeArtículos de revistas
dc.typeArtículos de revistas
dc.typeArtículos de revistas


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