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Prácticas ritualizadas en mundos virtuales: las bodas en Second Life
(Universidad Iberoamericana, 2012)
Prácticas ritualizadas en mundos virtuales: las bodas en Second Life
(Universidad Iberoamericana, 2012)
Context and participation in virtual world Habbo Hotel
(Universidad de Belgrano. Departamento de investigaciones. Documentos de Trabajo.Facultad de Lenguas y Estudios Extranjeros, 2013)
This paper presents the results of a small case study that is part of a major research project on language,
identity and social media. In this work we focus our attention on context and participation in Habbo Hotel, a ...
Managing large scale virtual environments using portals
(2004-12-17)
This article describes a technique for Large Scale Virtual Environments (LSVEs) partitioning in hexagon cells and using portal in the cell interfaces to reduce the number of messages on the network and the complexity of ...
Managing large scale virtual environments using portals
(2004-12-17)
This article describes a technique for Large Scale Virtual Environments (LSVEs) partitioning in hexagon cells and using portal in the cell interfaces to reduce the number of messages on the network and the complexity of ...
FlexVAPs: um sistema de gerenciamento de virtual appliances para máquinas virtuais heterogêneas
(Universidade Federal de Santa MariaBRCiência da ComputaçãoUFSMPrograma de Pós-Graduação em Informática, 2009-10-23)
Virtual appliance is a new concept derived from the virtual machine monitors world. It is considered a data package that can be electronically distributed. Today, there area free and commercial virtual appliance repositories ...
Firmitas, utilitas, venustas..., virtualitas. Vitruvius en second life
(Universidad La Salle México, Dirección de Posgrado e Investigación, 2008-06)
Hoy en día, las nuevas formas de la arquitectura virtual aparecen como mundos virtuales basadas en el concepto de metaverso son cada vez más populares, presionando todo tipo de versiones virtuales de las actividades humanas. ...
A.G.I.M.C: agente inteligente conversacional como guia em um museu virtual 3D da computação
(Universidade Federal de Santa MariaBrasilCiência da ComputaçãoUFSMPrograma de Pós-Graduação em Ciência da ComputaçãoCentro de Tecnologia, 2015-03-27)
This work is intended to help increasing interactivity in virtual worlds, especially within
a virtual museum for the teaching of introduction to computing. We opted for the use of
software agents with instructional and ...