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Wii: Creating a Blue Ocean The Nintendo Way
(Universidad de Palermo, 2008-08)
Durante la última década, Nintendo ha tenido serias dificultades para mantenerse a flote en el mercado ultra-competitivo de los video-juegos. Su suerte se revirtió solamente cuando modificaron radicalmente su estrategia ...
Contribution of virtual reality (nintendo wii) for exercise training and rehabilitation
(2017-02-07)
The purpose of this chapter is to discuss the use of a commercially available video game console for intervention and/or rehabilitation. This chapter is organized into four main topics. The first one focuses on technology ...
A grande jogada: videogames, fases, gamers e desafios
(Universidade Estadual Paulista (Unesp), 2018-10-08)
The aim of the following abstract is to analyze the video game industry in Brazil and the world, covering its historical and geographical aspects as well as its main markets and current challenges. In addition, this research ...
Plan de negocio empresa de entretenimiento digital en Iquitos, año 2019
(Universidad Científica del PerúPE, 2019-03-20)
El presente plan de negocios plantea la puesta en marcha de un salón de alquiler de video juegos, y juegos en línea, para servir a los jóvenes, que buscan entretenimiento. Es uno de los sectores de más crecimiento en el ...
Efeitos do Yoga e do Nintendo Wii no medo de cair e mobilidade de idosos caidores
(Universidade Estadual Paulista (Unesp), 2015-10-29)
With the increasing elderly population in Brazil, we can also notice an increase in life expectancy and attention to assisting them more specifically to aging, which is characterized by reductions in body functions generating ...