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The Case for Serious Games Analytics
Learning analytics have become a solidly established line of research, leveraging the large amounts of data that students generate while interacting with online materials such as those stored in a learning management system ...
The game inside the school: a representation of 5(th) graders physical education classes
(UNIV ESTADUAL PAULISTA-UNESP, INST BIOCIENCIAS, 2009)
Since the beginning of Physical Education entrance in the brazilin public schools, the game has been frequently used as content, and in the course of time that practice seems to be intensified. In spite of many approaches ...
A utilização de jogos online em sala de aula
(Universidade Federal de Santa MariaBrasilUFSMUFSM Frederico Westphalen, 2020-12-11)
This paper proposes to conduct a research on the use of online games in the classroom, with the intention of analyzing the main motivations that allow the teacher to mediate games as an educational teaching process. ...
Proposta conceitual de jogo de cartas para crianças: o design auxiliando no desenvolvimento lógico
(Universidade Tecnológica Federal do ParanáCuritibaBrasilTecnologia em Design GráficoUTFPR, 2021-08-30)
The playfulness used in learning has been studied since ancient Greece. What can be confirmed is that human beings learn in all possible ways, but childhood is where games are essential to improve child cognition. This ...
Playing in the Classroom: A Game Proposal for the Flipped Classroom
(IEEE, 2020)
Today, gamification is a topic that is taking hold in the educational context. Institutions of Higher Education (IES) have maintained the master class as a traditional teaching method, where the teacher is the center of ...
Jogos digitais na educação básica: proposta de curso – MOOC – para fomentar a produção de recursos educacionais abertos
(Universidade Federal de Santa MariaBrasilEducaçãoUFSMPrograma de Pós-Graduação em Tecnologias Educacionais em RedeCentro de Educação, 2023-03-30)
I believe that the evolution of society demands the diversification of tools in the
teaching process and I understand the association between the use of digital games
and Open Educational Resources – OER – as a methodological ...
Classroom multiplayer presential games
(IEEE, 2009)
Given the promising results of massively multiplayer online games (MMOGs) for educational purposes, this paper maps the essential concepts behind MMOGs, into the classroom context. Since the number of students in this ...
An Online Multiplayer Game for Collaborative Problem
(2012-09-25)
Teaching computer programming to novices has always posed a major challenge to educators, most novices acquire basic programming skills but they are unable to utilize them in a meaningful way to solve many of the non-routine ...
History Games
(Universidad Peruana de Ciencias Aplicadas (UPC)PE, 2021-07-11)
El presente proyecto de investigación consiste en el desarrollo del aplicativo History Games, el cual consiste en la creación del juego con temática de historia del Perú como una nueva metodología de aprendizaje. Este ...