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Games production in mathematics: Why not?Produção de games nas aulas de matemática: Por que não?
(2018-09-01)
This work discusses the mathematical knowledge built by Elementary School students from the production of digital games. This initiative was carried out within the scope of the Mattics project in a public school in the ...
Indisciplinary Routes in Research Activities in History (of Mathematics Education): between Discursive Games as Practices and Practices as Discursive Games
(Unesp-dept MathematicaRio ClaroBrasil, 2010)
Jogo digital educativo para o ensino de matemática
(Universidade Tecnológica Federal do ParanáPonta GrossaPrograma de Pós-Graduação em Ensino de Ciência e Tecnologia, 2014-02-13)
One of the challenges of mathematics education is creating motivational spaces to teach. Digital games are powerfull tools that have positive impact in students' feelings toward the subject and then contribute to their ...
A utilização dos jogos digitais no ensino e aprendizagem de matemática
(Universidade Federal de Santa MariaBrasilUFSMCentro de Artes e Letras, 2017-06-24)
This paper aims to verify the contribution of technologies in education, specially the digital game in the process of teaching and learning of mathematics in Elementary Schools. Mathematics teachers have difficulties ...
Mathematical programming as a tool for virtual soccer coaches: a case study of a fantasy sport game
(Wiley, 2014)
General awareness of the potential of mathematics to support sports decision making has been raised by the
movie “Moneyball” through its portrayal of a real professionalAmerican baseball club that usedmathematical
tools ...
On the Nature of Mathematical Knowledge
(2011-01-01)
An important point of contention in the philosophy of mathematics concerns the existence of mathematical objects. Platonists believe they exist independently; nominalists, that they are only linguistic constructs; formalists, ...
Mobilizing histories in mathematics teacher education: memories, social practices, and discursive games
(ZDM Mathematics Education, 2016)
Autorregulação e situação problema no jogo: Estratégias para ensinar multiplicação
(2017-01-01)
The concept of multiplication in mathematics is not always learned by the student due to the use of conventional pedagogical practices. From this observation, we started from the thesis that active situations, promoting ...
On the geometric dimension of the core of a TU-game
(American Scientific Publishers, 2014-06)
In this paper we state a condition which characterizes the sub-class of TU-games (games with transferable utility) having non-empty core of dimension k; for any 0 <= k <= n. It improves and generalizes the adding up (AU) ...