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Jogo digital "Pedrinho e Pedrita conhecendo o mapa": avaliação por meio do método GameFlow
(Universidade Federal de Santa MariaBrasilUFSMCentro de Artes e Letras, 2014-07-12)
This study aimed to evaluate the digital game "Pedrinho e Pedrita conhecendo o mapa" through the GameFlow method. The review was carried out of the game, from a distance, with students of undergraduate courses in Geography ...
Jogos tradicionais: possibilidades nas aulas de Educação Física
(Universidade Federal de Santa MariaBrasilUFSMCentro de Educação Física e Desportos, 2015-02-20)
The games are part of the children’s environment at school, at the street, at their homes. Attracted by the pleasure of the movement they become experts in this area of knowledge, appropriating of this ludic culture. Some ...
Proposta de um modelo para criação de jogos educativos
(Universidade Federal de Santa MariaBrasilUFSMCentro de Artes e Letras, 2018-12-01)
Educational games are a new tool for viewing content in the classroom. They are very familiar to the new generations, games transform the student into an active character in the classroom. The main challenge of its use is ...
Os jogos educativos digitais na educação infantil
(Universidade Federal de Santa MariaBrasilUFSMCentro de Tecnologia, 2017-10-27)
This article presents a reflection on the contributions of digital learning games with children of early childhood education for the teaching-learning process. It was proposed, by means of a qualitative nature, carry out ...
Os jogos no processo de aprendizagem dos alunos com déficit intelectual da sala de recursos da Escola Municipal de Ensino Fundamental Dr. Abreu Fialho
(Universidade Federal de Santa MariaBrasilUFSMCentro de Tecnologia, 2019-03-09)
This article deals with the contributions that games have been making in learning. The games used as mediators of teaching, where students contextualize their social environment and their knowledge associated with the ...
A utilização dos jogos digitais no ensino e aprendizagem de matemática
(Universidade Federal de Santa MariaBrasilUFSMCentro de Artes e Letras, 2017-06-24)
This paper aims to verify the contribution of technologies in education, specially the digital game in the process of teaching and learning of mathematics in Elementary Schools. Mathematics teachers have difficulties ...
O uso dos jogos digitais educacionais no processo ensino e aprendizagem nos anos iniciais
(Universidade Federal de Santa MariaBrasilUFSMCentro de Tecnologia, 2017-10-26)
This article hás the purpose of analyzing the use of free digital educational games with potential of use in the process of teaching and learning in an intervention in the Initial Years of Elementary School José Cañellas ...
Jogos digitais nos anos iniciais: possibilidades e desafios
(Universidade Federal de Santa MariaBrasilUFSMCentro de Artes e Letras, 2018-12-14)
The present work is a case study performed at a state school, located in Agudo- RS. It shortly presents a literature review about digital games and their possibilities and challenges. Additionally, in this study we tried ...
A utilização do jogo Veritek informatizado na educação profissional
(Universidade Federal de Santa MariaBrasilUFSMCentro de Educação, 2018-12-01)
The challenges of Technical Education are enormous in terms of permanence and avoidance, especially to technical courses related to the area of Computing. Several hypotheses and pedagogical proposals are created to clarify ...
Resgate de brinquedos e brincadeiras antigas: um estudo com docentes dos anos iniciais de uma escola municipal de ensino fundamental de Passa Sete - RS
(Universidade Federal de Santa MariaBrasilUFSMCentro de Educação Física e Desportos, 2015-02-27)
Considering that the games and toys are part of the child's world and can help in the learning process, this study with teachers in the early years has the purpose of analyzing if there is a retrieval of old toys and games ...