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A comparative study of technology-mediated learning strategies for teaching people with intellectual disability
(Association for Computing Machinery, 2017-10-23)
In this paper, we report on our experiences investigating the role of digital technology in face-to-face instruction of students with intellectual disability. In this process, we used a multi-method approach and our findings ...
Evaluating a computational thinking and computing attitudes instrument for educational purposes
(2021-04-21)
This paper explores a survey instrument on Computational Thinking (CT) and attitudes towards Computing for educational purposes. Given the well-known skills demanded for the 21st century, CT needs to be known in the teacher ...
A Strategy to enhance computer science teaching material using topic modelling: Towards overcoming the gap between college andworkplace skills
(2020-02-26)
Computer Science teaching materials are biased towards concepts and theoretical aspects. One may consider it difficult to relate concepts to concrete problems. Consequently, it increases the chances of a student not ...
Teaching real-time with a scheduler simulator
(2001-01-01)
In this paper we describe a scheduler simulator for real-time tasks, RTsim, that can be used as a tool to teach real-time scheduling algorithms. It simulates a variety of preprogrammed scheduling policies for single and ...
Recognizing Possibilities of Computational Tinking When Teaching First-degree Equations
(Assoc Computing Machinery, 2019-01-01)
This work aims to present a hands-on activity for the first degree equations. The activity was applied to a reinforcement class of the K-8, in a public school in Birigui, Sao Paulo, Brazil. The activity used the Balance ...
A systematic mapping on gamification applied to education
(Association for Computing Machinery - ACMDongguk UniversityGyeongju, 2014-03-24)
Gamification is a term that refers to the use of game elements in
non-game contexts with the goal of engaging people in a variety of
tasks. There is a growing interest in gamification as well as its
applications and ...
Teaching-learning methodology for formal languages and automata theory
(2015-12-02)
Formal languages and automata (FLA) theory have fundamental relevance to the base of knowledge in the computer science area, especially focusing on scientific education. Usually presented by a discipline, the teaching-learning ...
Teaching-learning methodology for Formal Languages and Automata Theory
(Ieee, 2015-01-01)
Formal languages and automata (FLA) theory have fundamental relevance to the base of knowledge in the computer science area, especially focusing on scientific education. Usually presented by a discipline, the teaching-learning ...
Using virtual worlds in distance learning environments
(2011-12-01)
This paper presents two tools developed to facilitate the use and automate the process of using Virtual Worlds for educational purposes. The first tool has been developed to automatically create the classroom space, usually ...
Combined Methodology for Theoretical Computing
(Ieee, 2016-01-01)
Theoretical Computer Science area (TCS) stands out by being an important study field, and it is composed by Formal Languages and Automata Theory (FLA), Computer Science Theory (CST), and Theory of Compilers (TC). This area ...