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Héroes del cuidado: Game Based-Learning dirigida a los adolescentes de la comuna de Santiago para valorizar la labor del cuidado desde una mirada biopsicosocial
(2023)
El presente proyecto lleva por nombre “Héroes del Cuidado: Game Based-Learning dirigido a los adolescentes de la comuna de Santiago para valorizar la labor del cuidado desde una mirada biopsicosocial”. El objetivo es enseñar ...
Distance learning for training business game bom burguer tutors
(2016-01-01)
This work is result of research that proposes incorporation of Distance Learning to Business Game Bom Burguer as strategy to enhance tutors training considering difficulties presented by public school’s teacher about ...
Comparison of a Tablet Versus Computer-Based Classical Theatre Game Among 8–13 Year Children
In the last ten years, many studies have shown the advantages of videogames as tools for learning, engagement, raising awareness, or increasing interest in different fields. Schools are often the main focus of those studies. ...
Practising Arithmetic Using Educational Video Games with an Interpersonal Computer
(Ieee Computer Soc, Learning Technology Task Force, 2014-07-01)
Studies show the positive effects that video games can have on student performance and attitude towards learning. In the past few years, strategies have been generated to optimize the use of technological resources with ...
Teaching principles and fundamentals of business excellence to undergraduate students through a game
(Routledge, 2016)
This article describes a business game used as a method to teach Business Excellence and Total Quality Management in an undergraduate course. The Business Excellence Model, disseminated by the Brazilian Quality Foundation, ...
Computer game-based and traditional learning method: a comparison regarding students’ knowledge retention
(2013-02-25)
Abstract
Background
Educational computer games are examples of computer-assisted learning objects, representing an educational strategy of growing interest. Given the changes ...
Computer game-based and traditional learning method: a comparison regarding students’ knowledge retention
(2013-02-25)
Abstract
Background
Educational computer games are examples of computer-assisted learning objects, representing an educational strategy of growing interest. Given the changes ...