dc.contributorHomem, Murillo Rodrigo Petrucelli
dc.contributorhttp://lattes.cnpq.br/4099700446922080
dc.contributorSantos, Carlos Henrique da Silva
dc.contributorhttp://lattes.cnpq.br/2704773293662530
dc.contributorLopes, Roseli de Deus
dc.contributorhttp://lattes.cnpq.br/9490410798668023
dc.contributorZaina, Luciana Aparecida Martinez
dc.contributorhttp://lattes.cnpq.br/0192085115595443
dc.contributorhttp://lattes.cnpq.br/4328187599187471
dc.creatorFerraz Junior, Wilton Moreira
dc.date.accessioned2015-10-28
dc.date.accessioned2016-06-02T19:07:10Z
dc.date.available2015-10-28
dc.date.available2016-06-02T19:07:10Z
dc.date.created2015-10-28
dc.date.created2016-06-02T19:07:10Z
dc.date.issued2015-06-29
dc.identifierFERRAZ JUNIOR, Wilton Moreira. Agile methods, dilemmas, and re-guise concepts for educational games development in classroom. 2015. 135 f. Dissertação (Mestrado em Ciências Exatas) - Universidade Federal de São Carlos, Sorocaba, 2015.
dc.identifierhttps://repositorio.ufscar.br/handle/ufscar/635
dc.description.abstractThis work aims to develop a novel method to design educational games, following Extreme Programming and Scrum Agile Methods and screenplays under the dilemmas and mechanical game re-guise concepts, which are already widely accepted in the literature. Workshops using the proposed method were conducted in order to identify the demands of educators and students from elementary and middle school and also the viability in the implementation of the method as a support tool to the teaching process. The validation results and the method acceptance were evaluated by statistical tests, which are also widely explored in the literature for similar samples. The final remarks show the successful methods evolution and their validation results under the considered classrooms context.
dc.publisherUniversidade Federal de São Carlos
dc.publisherBR
dc.publisherUFSCar
dc.publisherPrograma de Pós-Graduação em Ciência da Computação - PPGCC-So
dc.rightsAcesso Aberto
dc.subjectjogos sérios (Serious Game)
dc.subjectprodução de jogos educativos
dc.subjectmetodologias ágeis
dc.subjectmétodo computacional
dc.subjectdesenvolvimento ágil de software
dc.subjectjogos educativos
dc.subjectserious games
dc.subjecteducational game design
dc.subjectagile methods
dc.subjectcomputational methods
dc.subjectteaching learning-processes
dc.titleMétodos ágeis, dilema e rerroupagem no desenvolvimento de jogos educacionais em sala de aula
dc.typeDissertação


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