dc.contributorCtro. Univ. Euripides de Marilia
dc.contributorUniversidade Estadual Paulista (Unesp)
dc.date.accessioned2014-05-27T11:21:15Z
dc.date.available2014-05-27T11:21:15Z
dc.date.created2014-05-27T11:21:15Z
dc.date.issued2004-12-17
dc.identifierProceedings VRCAI 2004 - ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry, p. 459-462.
dc.identifierhttp://hdl.handle.net/11449/68077
dc.identifier2-s2.0-10044269788
dc.identifier1882712230914196
dc.identifier5777705137810019
dc.description.abstractThis article describes a technique for Large Scale Virtual Environments (LSVEs) partitioning in hexagon cells and using portal in the cell interfaces to reduce the number of messages on the network and the complexity of the virtual world. These environments usually demand a high volume of data that must be sent only to those users who needs the information [Greenhalgh, Benford 1997].
dc.languageeng
dc.relationProceedings VRCAI 2004 - ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry
dc.rightsAcesso aberto
dc.sourceScopus
dc.subjectArea of Interest Manager
dc.subjectCell Interface
dc.subjectDistributed Virtual Environments
dc.subjectLarge Scale Virtual Environments
dc.subjectNetworked Virtual Environment
dc.subjectDistributed virtual environments (DVE)
dc.subjectHead tracking
dc.subjectLow-level protocols
dc.subjectComputer architecture
dc.subjectComputer simulation
dc.subjectContinuum mechanics
dc.subjectInformation theory
dc.subjectPortals
dc.subjectProject management
dc.subjectVirtual reality
dc.titleManaging large scale virtual environments using portals
dc.typeActas de congresos


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