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Path Of Patches: Implementing An Evolutionary Soundscape Art Installation
Registro en:
9783642205194
Lecture Notes In Computer Science (including Subseries Lecture Notes In Artificial Intelligence And Lecture Notes In Bioinformatics). , v. 6625 LNCS, n. PART 2, p. 323 - 333, 2011.
3029743
10.1007/978-3-642-20520-0_33
2-s2.0-79955856368
Autor
Fornari J.
Institución
Resumen
Computational adaptive methods have already been used in Installation art. Among them, Generative artworks are those that value the artistic process, rather than its final product, which can now be of multimodal nature. Evolutionary Algorithms (EA) can be successfully applied to create a Generative art process that is self-similar yet always new. EAs allow the creation of dynamic complex systems from which identity can emerge. In computational sonic arts, this is ecological modeling; here named Evolutionary Soundscape. This article describes the development and application of an EA computing system developed to generate Evolutionary Soundscapes in a Multimodal Art Installation. Its physical structure uses paths of forking pipes attached to fans and microphones that capture audio to feed the EA system that creates the Soundscape. Here is described the EA system; its design in PureData (PD); its connection with the physical structure; its artistic endeavor and final sonic accomplishments. © 2011 Springer-Verlag. 6625 LNCS PART 2 323 333 Univ. Torino - Sch. Biotechnol. Mol. Biotechnol. Cent.,The Human Genetics Foundation of Torino (HuGeF),The Museum of Human Anatomy ("Luigi Rolando"),The Museum of Criminal Anthropology ("Cesare Lombroso"),Edinburgh Napier University, The Centre for Emergent Computing Blauert, J., (1997) Spatial Hearing: The Psychophysics of Human Sound Localization, , MIT Press, Cambridge Chowning, J.M., The simulation of moving sound sources Audio Engineering Society 39th Convention, New York, NY, USA (1970) Cramer, F., Words Made Flesh (2005) Code Culture Imagination, , Piet Zwart Institute, Rotterdam Truax, B., Soundscape composition as global music: Electroacoustic music as soundscape* (2008) Org. Sound, 13 (2), pp. 103-109 Fornari, J., Maia Jr., A., Manzolli, J., Creating Soundscapes Using Evolutionary Spatial Control (2007) LNCS, 4448, pp. 517-526. , Giacobini, M. (ed.) EvoWorkshops 2007. Springer, Heidelberg doi:10.1007/978-3-540-71805-5 Fornari, J., Manzolli, J., Shellard, M., O mapeamento sinestésico do gesto artístico em objeto sonoro (2009) Opus, 15 (1), pp. 69-84. , http://www.anppom.com.br/opusISSN1517-7017, Goiânia Edição impressa: ISSN 0103-7412. Versão online (2010) Fornari, J., Shellard, M., Manzolli, J., Creating Evolutionary Soundscapes with Gestural Data SBCM - Simpósio Brasileiro de Computação Musical 2009. Recife. September 7-9 (2009) Fornari, J., Shellard, M., Breeding Patches, Evolving Soundscapes 3rd PureData International Convention - PDCon 2009, São Paulo, July 19-26 (2009), , Article Fornari, J., Maia Jr., A., Damiani, F., Manzolli, J., The evolutionary sound synthesis method (2001) International Multimedia Conference, Proceedings of the Ninth ACM International Conference on Multimedia. Ottawa, Canada, 9, pp. 585-587. , Session: Posters and Short Papers, ISBN:1-58113-394-4 Fornari, J., (2003) Síntese Evolutiva de Segmentos Sonoros, , Dissertação de Doutorado. Faculdade de Engenharia Elétrica e Computação - FEEC / UNICAMP. Orientador: Prof. Dr. Fúrio Damiani Galenter, P., What Is Generative Art? Complexity Theory as a Context for Art Theory Generative Art Proceedings, Milan (2003) Husarik, S., (1983) American Music, 1 (2), pp. 1-21. , University of Illinois Press, Urbana Summer Karplus, K., Strong, A., Digital Synthesis of Plucked String and Drum Timbres (1983) Computer Music Journal, 7 (2), pp. 43-55. , doi:10.2307/3680062 Lippard, L., (1973) Six Years, , Studio Vista, London Murray, R., Schafer, M., (1977) The Soundscape, , ISBN 0-89281-455-1 Pulkki, V., Virtual sound source positioning using vector base amplitude panning (1997) Journal of the Audio Engineering Society, 45, pp. 456-466 Roads, C., (2001) Microsound, , MIT Press, Cambridge ISBN: 0-262-18215-7 Shellard, M., Oliveira, L.F., Fornari, J., Manzolli, J., Abduction and Meaning in Evolutionary Soundscapes (2010) Part of the Springer Book: Model-Based Reasoning in Science and Technology. Abduction, Logic, and Computational Discovery. Series: Studies in Computational Intelligence, 314 (10), pp. 407-428+654. , Hardcover. ISBN: 978-3-642-15222-1. Springer, Heidelberg/Berlin. E-ISBN 978-3-642-15223-8 https://ccrma.stanford.edu/~jos/swgt/swgt.html