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FJSU: um framework para o desenvolvimento de jogos sérios ubíquos
(Universidade Federal de Santa MariaBrasilEducaçãoUFSMPrograma de Pós-Graduação em Tecnologias Educacionais em RedeCentro de Educação, 2019-03-20)
Nowadays, digital games end up exploiting the mobility potential of mobile devices, adding ubiquitous features such as connectivity to different types of sensors and different devices, and adapting content in real time ...
Jogo computacional 3D em primeira pessoa: uma possibilidade para o ensino de química
(Universidade Tecnológica Federal do ParanáCuritibaBrasilPrograma de Pós-Graduação em Formação Científica, Educacional e TecnológicaUTFPR, 2018-04-25)
In the last two decades, the use of computers has intensified in the school environment. The technology involved in the computational environment has become inseparable from students' everyday life, so that play has gained ...
Software educativo para o auxílio do ensino da matemática para crianças do 2° ano do 1° ciclo do ensino fundamental I
(Universidade Tecnológica Federal do ParanáPonta GrossaBrasilDepartamento Acadêmico de InformáticaTecnologia em Análise e Desenvolvimento de SistemasUTFPR, 2014-11-24)
Nowadays it is clearly necessary that teachers of young students find new ways to make the learning process more attractive and dynamic. Mathematics is an important and very useful subject, however it is one of the most ...
Práticas pedagógicas: o uso da internet como mediadora da aprendizagem
(Universidade Federal de Santa MariaBrasilUFSMCentro de Artes e Letras, 2014-07-11)
This study reports on the use of computers and the Internet in teaching practices, with a class of 2nd year of a municipal school located within Bonita Lake South / RS. It is a qualitative research study aimed to verify ...
O uso do software Scratch como recurso pedagógico no processo de alfabetização
(Universidade Tecnológica Federal do ParanáCuritibaBrasilEspecialização em Inovação e Tecnologias na EducaçãoUTFPR, 2019-09-25)
Digital technologies are already present in our culture and are used in the most varied instances of society, including education. These same technologies, when well planned, can assist the teacher in his work. This includes ...
Recognizing possibilities of computational tinking when teaching first-degree equations
(2019-03-09)
Tis work aims to present a hands-on activity for the frst degree equations. Te activity was applied to a reinforcement class of the K-8, in a public school in Birigui, São Paulo, Brazil. Te activity used the Balance of ...
Game·Tel: An approach to multi-format and multi-device accessible engineering education
Game·Tel is an open source software system that supports personalized learning, focusing on serious games and simulations, making these and traditional content accessible and adaptive to the student and educational context. ...
Developing rural Chinese children’s computational thinking through game-based learning and parental involvement
The lack of teachers and equipment is a major obstacle to the implementation of Computational Thinking (CT) in education, particularly for rural schools. Although CT education has been investigated for many years, less ...
Pensamento computacional na educação básica: uma proposta metodológica com jogos e atividades lúdicas
(Universidade Federal de Santa MariaBrasilEducaçãoUFSMPrograma de Pós-Graduação em Tecnologias Educacionais em RedeCentro de Educação, 2017-10-20)
The present dissertation entitled "COMPUTATIONAL THINKING IN BASIC
EDUCATION: A METHODOLOGICAL PROPOSAL WITH GAMES AND LONDON
ACTIVITIES" was carried out in the research line Development of Educational
Technologies in ...