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Towards an ontology for gamifying collaborative learning scenarios
(SpringerCham, 2014)
Gamification is an interesting and relatively new concept. The concept of Gamification is more than just game playing; it is about introducing game design elements in a proper way to satisfy individual motivational needs ...
Personalization of gamification in collaborative learning contexts using ontologies
(IEEEPiscataway, 2015)
The design of collaborative learning (CL) scenarios that increase both students' learning and motivation is a challenge that the Computer-Supported Collaborative Learning (CSCL) community has been addressing in the past ...
Training planning and working memory in third graders
(Wiley, 2013-06)
Working memory and planning are fundamental cognitive skills supporting fluid reasoning. We show that 2 games that train working memory and planning skills in school-aged children promote transfer to 2 different tasks: an ...
Avaliação de um curso de informática para crianças
(2013)
The aim of this study was to evaluate children’s learning outcomes after a face-to-face computer course. The study population was composed by 26 children of both genders, aged between 5 and 7 years old, from the children’s ...
An ontology engineering approach to gamify collaborative learning scenarios
(SpringerCham, 2014)
The design of collaborative learning (CL) scenarios that increase both students’ learning and motivation is a challenge that the CSCL community has been addressing in the past few years. On one hand, CSCL design (i.e. ...
Does the type of sedentary behaviors influence blood pressure in adolescents boys and girls? A cross-sectional study
(Abrasco, 2018-08-01)
The aim of this study was to analyze the association between different sedentary behaviors and high blood pressure in adolescent boys and girls. We conducted a cross-sectional study with 6,264 Brazilian adolescents (14 to ...
The homo zappiens and the use of televisual devices: potential impacts in the process of basic literacy building
(Centro Univ La Salle-rj, 2017-07-01)
The access of Brazilian children to ICT (Information and Communication Technologies) has increased, however, there is still very few studies which analyze their possible impact in the basic literacy phase. Objective: to ...